As it is the day before Easter, thoughts wander (perhaps not so quasi-aimlessly) to the dearly departed. While I’m not that well versed in the religious customs surrounding this holiday season (if it can be called that – I wasn’t raised in any type of organized religion, so apologies if any of this is offensive to anyone), I was brought up to observe the (Chinese) cultural custom of gathering with extended family to visit the graves of our deceased relatives.
In correlation with this theme of remembrance and reflection, I find myself reflecting on the plot lines and characters that once held a place in the Epic Saga (and other stand-alone stories). Some were quite convoluted and complicated, to the point of absurdity, while others were near carbon copies of existing works, tweaked “just enough” so they weren’t blatantly obvious (though those who know me can ascertain from where I drew my inspiration).
As I ponder about the reverse order of my narrative mapping, the specter of those lost ideas looms in the distance – shadowy and elusive. Starting from the present/future and working backwards to figure out (and perhaps finalize) the exposition has been an interesting journey through the weather beaten paths within the Land of Exposition. The Vault of Discarded Narrative and Characters has the look of neglect, with overgrown foliage and rusty locks; the spare key buried somewhere amid the moss and twigs. Whether or not the ideas hidden within are worth the effort to extract from its lair remains to be seen.
Spring has finally arrived in the Land of Exposition, with the Real Life Brigade engaging in a round of early spring cleaning. The plot bunnies are still hopping about, avoiding the land minds and reveling in the (new) aroma of caramelized honey lingering in the air, coupled with the existing scent of bacon and maple syrup.
Remembering the past is a vital component in the narrative structure of the MASC Chronicles, though the reliability of memory is a recurring theme. Maybe. The question of perspective plays a role – the notion of telling the main story from different points of view is enticing, though potentially complicated. I’m still going through playing the different versions of Fire Emblem Fates (Birthright, Conquest, Revelations) attempting to keep track of the sequence of events between the three games – it’s interesting to see how one choice can alter the narrative, and the consequences that arise from that choice.
I may (or may not) incorporate this plot twist to the epic saga (I’m not sure if it’s been done before in any book series) and the telling and retelling of a single (or handful?) of stories will hopefully make my objective of the MASC Chronicles being comprised of 36 books (a collection of short stories, novellas and full length novels) a reality. Maybe the ideas I stored in the Vault will find its way back out, and other ideas stored for safe keeping.
Once the momentum of actually!writing the stories within the MASC Chronicles universe is underway, other not-so-related stories will have its day in the sun (so to speak). There are (still) far too many ideas I want to write as prose (to later adapt for the stage) – I have a somewhat clearer idea of where/when to start, though I’m loathe to share any of it, as it’s still (!) in that nebulous state of flux and always subject to change.
That’s about all I have to say/write about the state of things.
Onward back to the Character Development Inn – another Meta entry may or may not appear in the near future, and might (depending on how they are received) become a quasi-regular feature.
Comments are welcome.